Post Scriptum vs Hell Let Loose – Comparison
Post Scriptum vs Hell Let Loose! In this article, I will put both of these games head to head. For those of you who haven’t played either of these games before, I should start with what Post Scriptum and Hell Let Loose have in common.
Things Both Games Have in Common
They’re both large-scale World War 2 themed hardcore indie shooters games that put a big emphasis on things like realism and immersion.
Post Scriptum has an 80 player cap, and Hell Let Loose has a 100 player cap. Both feature massive maps based on real-world historical locations, where you can fight it out on the ground as a soldier or in a range of different armored ground vehicles.
Another important thing is that both of these games are heavily team-based, and they both have a class loadout system.
And that’s really where we start to see the first significant differences because, as similar as they might seem on the surface, both of these games seem to prioritize different aspects of the experience.
Both games are trying to be realistic and immersive, but Post Scriptum makes that a priority above all else, Whereas Hell Let Loose, makes exceptions for the sake of gameplay.
The easiest way to explain it is that Post Scriptum is probably closer to being a military simulator than a typical shooter game.
Both of these games have changed so much over a year. Hell Let Loose creators are adding features like basic spotting mechanics, tactical pings and an expanded marker system that make the game more accessible to a broader but more casual audience.
These features aim to help players communicate visually, which means that it’s a lot easier to loan wolf in Hell Let Loose now. You don’t necessarily need to be talking and sticking with your squad members the whole time.
What Type of Player are You?
Many people will argue that communication and teamwork are what these games are all about. Sure, that’s entirely right to a certain extent, but if you’re new to the tactical shooter genre, you either might not understand how important teamwork is or just might not like that style of gameplay altogether.
So, the point is that while Post Scriptum and its community still actively discourages that kind of player, Hell Let loose is making it easier for them to coexist with the regular community.
If you want to get into either of these games, what kind of player are you? Maybe that’s going to determine which one of these games you’ll decide to play.
Post Scriptum doesn’t have features that hold your hand. The structure of the loadout system is a lot stricter as well.
For example, unlike in Hell Let Loose, you’re stuck with using whatever authentic weapons and gear are appropriate to that class, which will often be just a standard bolt action rifle.
Not just that, but certain classes have important gadgets that can destroy enemy spawns or support your own, and you’ll realize that those classes are critical to your team’s success.
As a result, in Post Scriptum, if you don’t know how to use those classes properly or don’t follow your squad leader’s orders, you might get yelled at by the other members of your squad or get kicked out of your squad altogether.
It brings another critical point that Post Scriptum kind of forces you into that carefully curated World war II experience. Hell Let Loose is a lot more flexible, and loadouts aren’t the only example of this.
Visual customization has been added to Hell Let Loose for over a year, which obviously makes things a little more unauthentic.
If you’re a bit familiar with Post Scriptum, you’d know that visual customization of any type, even if it is kind of authentic, probably isn’t something we’re ever going to see in this game.
Not just that, but the community probably wouldn’t accept it even if they did add it because chances are if you’re someone who plays Post Scriptum, you’re not after flexibility but curated authentic experience.
Player Base & Growth
Now moving on, speaking of the kind of people who play these games? We should take a look at play accounts because that’s changed a lot in the last year.
Although both games have grown since the last year, they haven’t risen to the same extent. Post Scriptum is doing better, but it hasn’t actually grown that much over a year.
It’s only up to about an average of 600 daily players, whereas on the other hand Hell Let Loose is the big winner here. It’s more than doubled its average daily play count up to around 2600 to 2800 players. That’s a big jump.
It’s not uncommon for colts indie shooters, especially those in early access, to grow over a period of time. But it is unusual for games like this to grow as fast as Hell Let Loose has.
Obviously, we’re not talking Fortnight or Apex legends levels of growth here. Still, when you compare it to, for example, other popular tactical shooters like Squad, it reached the same number of players after only one year, that squad reached after three years.
For the reasons mentioned above, it’s mostly the fact that Hell Let Loose is just more accessible to a broader audience.
As a result, it’s not just growing from players already in the tactical shooter community, but from new players as well, maybe moving over from games like battlefield V.
It’s not just being accessible that’s causing this growth. Another factor is Hell Let Loose seems to be a bit more consistent when it comes to updates. But most importantly, Post Scriptum back then, even though it probably had more content, to begin with, was actually starting to stagnate a little from a lack of new content.
Thankfully, since then, Post Scriptum has not only got a second chapter, which took us to the fall of France in 1940 but we also recently got chapter 3, which focuses on the Normandy campaign.
To go along with that, it had a couple of much needed free weekends as well, which went a long way to boost the player base and ultimately towards saving the game.
On the other hand, though, rather than flashy chapter-based updates Hell Let Loose has always stuck to a schedule of smaller but more regular content drops.
The marketing team definitely seemed to push the last update a little more than it usually does with stuff like teaser trailers and that sort of thing. Maybe, we will see some kind of big chapter update in the future.
But most importantly, Hell Let Loose didn’t have a lot of maps, and many key systems just weren’t finished or needed improvements last year, and since then, things like animations and sound and ballistics have all been overhauled.
There’s been new vehicles and maps added, old maps retouched, and all of those details have made it a little bit closer to where Post Scriptum was last year.
Both of these games are pretty similar, both are still growing, and both are getting new content, and now that Hell Let Loose has had most of its core systems overhauled, it’s getting harder to say that either game looks or sounds better than the other.
They’ve both got their strengths and weaknesses. Both games have got a few more players as well, and you can actually find active servers around the world, even in smaller regions like Australia.
The main differences are the gameplay style and the community differences we mentioned before. Basically, are you a die-hard tactical shooter fan? Or you may be after a more casual experience, maybe you’ve come from, for example, a game like Battlefield 5.
If you’re a fan of world war II shooters, you will get something out of both of these games, even if you prefer one or the other. What we’d recommend you do, if you’re interested in one or either of these games, is either buy both or if you’re short on cash, then wait around for the next free weekend for each one and give them a try.
Because, hopefully, what you can conclude from this article, is that the answer to Post Scriptum vs Hell Let Loose isn’t really that clear anymore. You really need to jump in and make up your own minds.